Después de 3 años de Recibida, hoy tengo la Jura del Titulo! :)
Google Visual Assets Guidelines -
Google’s brand is shaped in many ways; one of which is through maintaining the visual coherence of our visual assets.In January 2012, expanding on the new iconography style started by Creative Lab, we began creating this solid, yet flexible, set of guid…
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UI Patterns and Examples for iPhone and iPad -
Web usage via mobile devices is increasing dramatically. Companies are now including mobile devices into the scope of their online presence. For UX designers this brings a shift in skills needed to…
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Zesty landing is looking great. Soon online!!! :)
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Want to make people run? Don’t give them a badge for running. Give them a ball and shove four sticks in the ground. They’ll run around the field chasing the ball (and each other) for ages. The experience is intrinsically challenging and amusing, and the running is a by-product. Games rely on dynamics like these and rules to generate the conditions for positive engagement. — Kill it With Fire: why Gamification sucks and Game Dynamics rule | Philip Trippenbach (via timoni)
(via uxrave)
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I´ve just finished customizing Annemarie Woods new blog! She is a very artistic Set & Costume designer. See how it looks: http://annemariewoods.tumblr.com/
I started from Vacant, a blog theme made by Craig Rood and Sam Stefan, and customized the html&css from there.
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It´s a great time to be a UX Designer -
LukeW notes from Jares Spoon, at Event Apart Seattle WA 2013
Back from Holidays, and starting Coursera course on Gamification
Starting….